Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.2.X
Votes
3
Found in
2020.3.16f1
2021.1
2021.2
2022.1
Issue ID
1358134
Regression
Yes
Input.GetKey does not trigger when the mouse cursor is outside the Game window
Reproduction steps:
1. Open the attached "Input EmptyProjectg.zip" project
2. Open the "SampleScene" Scene
3. Enter Play Mode
4. Click inside the Game view to make sure it's focused
5. Press and hold Spacebar
6. Observe the Cube in the Game view
7. Move the mouse cursor outside the Game window
8. Repeat step 6
Expected result: The Cube is red (Input.GetKey(KeyCode.Space) is true)
Actual result: The Cube is black (Input.GetKey(KeyCode.Space) is false)
Reproducible with: 2020.3.16f1, 2021.1.17f1, 2021.2.0b7, 2022.1.0a5
Not reproducible with: 2019.4.29f1, 2020.3.15f2
Comments (2)
-
sameng
Aug 28, 2021 16:01
This regression is still present in new version 2020.3.17f1
-
sameng
Aug 20, 2021 15:00
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Perform Selected" of Shortcut Manager window does not perform the shortcut in some cases
- Crash on mono_get_hazardous_pointer when running Play Mode tests in a specific project
- [iOS] ‘확인’(Done) and '취소'(Cancel) text is displayed as '...' in the on-screen keyboard when the System preferred language is set to Korean
- No warnings when creating the selector with the duplicate name
- [sw-unity-6-1] Shadergraph panning area size is constant regardless of the size or the zoom level
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a8
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0b16
Resolution Note (fix version 2020.3):
Fixed in 2020.3.25f1