Search Issue Tracker
Duplicate
Votes
1
Found in
2021.2
2021.2.12f1
2022.1
2022.2
Issue ID
1405048
Regression
No
URP Decal Material moves out of bounds when changing the Render Scale value of the Universal Render Pipeline Asset
How to reproduce:
1. Open the attached project "DecalResolutionScale.zip"
2. Open "SampleScene" Scene
3. Open the Game view
4. Select the Assets/Settings/UniversalRP-HighQuality.asset in the Project window
5. Increase the Render Scale value of the Quality settings in the Inspector window
Expected result: The render target resolution increases
Actual result: The render target resolution increases and the URP Decal Material moves out of bounds
Reproducible with: 12.0.0 (2021.2.0b15), 12.1.5 (2021.2.15f1), 13.1.6 (2022.1.0b10), 14.0.0 (2022.2.0a7)
Could not test with: 7.7.1 (2019.4.36f1), 10.8.1 (2020.3.30f1), 11.0.0 (2021.2.0a3) - Decal Renderer Feature unavailable
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
This is a duplicate of issue #1419602