Search Issue Tracker
Duplicate
Votes
1
Found in
2021.2
2021.2.12f1
2022.1
2022.2
Issue ID
1405048
Regression
No
URP Decal Material moves out of bounds when changing the Render Scale value of the Universal Render Pipeline Asset
How to reproduce:
1. Open the attached project "DecalResolutionScale.zip"
2. Open "SampleScene" Scene
3. Open the Game view
4. Select the Assets/Settings/UniversalRP-HighQuality.asset in the Project window
5. Increase the Render Scale value of the Quality settings in the Inspector window
Expected result: The render target resolution increases
Actual result: The render target resolution increases and the URP Decal Material moves out of bounds
Reproducible with: 12.0.0 (2021.2.0b15), 12.1.5 (2021.2.15f1), 13.1.6 (2022.1.0b10), 14.0.0 (2022.2.0a7)
Could not test with: 7.7.1 (2019.4.36f1), 10.8.1 (2020.3.30f1), 11.0.0 (2021.2.0a3) - Decal Renderer Feature unavailable
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP][Lighting] The skybox doesn't render after changing the settings of the Material when using the URP Render Pipeline
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
This is a duplicate of issue #1419602