Search Issue Tracker
Duplicate
Votes
1
Found in
2021.2
2021.2.12f1
2022.1
2022.2
Issue ID
1405048
Regression
No
URP Decal Material moves out of bounds when changing the Render Scale value of the Universal Render Pipeline Asset
How to reproduce:
1. Open the attached project "DecalResolutionScale.zip"
2. Open "SampleScene" Scene
3. Open the Game view
4. Select the Assets/Settings/UniversalRP-HighQuality.asset in the Project window
5. Increase the Render Scale value of the Quality settings in the Inspector window
Expected result: The render target resolution increases
Actual result: The render target resolution increases and the URP Decal Material moves out of bounds
Reproducible with: 12.0.0 (2021.2.0b15), 12.1.5 (2021.2.15f1), 13.1.6 (2022.1.0b10), 14.0.0 (2022.2.0a7)
Could not test with: 7.7.1 (2019.4.36f1), 10.8.1 (2020.3.30f1), 11.0.0 (2021.2.0a3) - Decal Renderer Feature unavailable
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
This is a duplicate of issue #1419602