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Paused VR game steps frames when refocusing the game window
Steps to reproduce:1. Download and open the attached project2. Enter Play mode3. Drag the game window out of the editor4. Pause the ... Read more
[Deployment] SplashScreen preview button does not refresh until mouse po...
SplashScreen preview button does not refresh until mouse pointer is hovering on it. Refer attached video Steps to reproduce:1) Creat... Read more
Crash on TerrainCollider::CreateTrees() when entering the Play Mode
Reproduction steps:1. Open the attached “Test Project” project2. Enter the Play Mode Expected result: Enters Play Mode successfullyA... Read more
[HDRP] There's a line in the Camera Preview window when fog is enabled a...
How to reproduce:1. Open the user's attached "Fog Test" project2. Open the "Fog" Scene3. In the Hierarchy select the "Main Camera" G... Read more
Player settings icons are not retrieved when using "PlayerSettings.GetIc...
Reproduction steps:1. Open the attached “IN-94979” project2. Run the “PlayerSettings.GetIcons” function (Tools > Get Icons)3. Obs... Read more
UI Builder: Text overlapping in the "Inspector" tab
Steps to reproduce: Create a project Go to "Project" -> "Asset" section -> right click ->Create ->UI Toolkit -> UI Do... Read more
Foldout toggle does not align with its label when using the UIToolkit Tr...
How to reproduce:1. Open the attached “IN-109187” project2. Open the “TestTVWindow” Tab (at the top toolbar Test > Test Tree View... Read more
[Interactions] Some Interactions don't have the correct startTime, time ...
Github: https://github.com/Unity-Technologies/InputSystem/issues/576 Affected Interactions:- Press: Press Only, Press and Release- H... Read more
Crash on UIToolkit::UIPainter2D::StrokeRoundedCap when drawing an arc wi...
How to reproduce:1. Open the attached “IN-104836_Painter2D_Crash.zip” project2. Open the “SampleScene”3. Enter Play Mode4. Observe t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open