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Fixed in 4.6.7
Votes
1
Found in
4.6.6f1
Issue ID
701425
Regression
Yes
iOS: Editor fails when using Build & Run to Launch application on the Xcode
This issue has no description.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
- "GetPreferedValue" returns max value when using auto-sizing
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