Search Issue Tracker
Fixed in 12.x.x
Votes
0
Found in [Package]
12.0.0
Issue ID
1329603
Regression
No
[HDRP] There's a line in the Camera Preview window when fog is enabled and the Camera is at or higher than Fog Base Height
How to reproduce:
1. Open the user's attached "Fog Test" project
2. Open the "Fog" Scene
3. In the Hierarchy select the "Main Camera" GameObejct
4. Observe the Camera Preview in the Scene view
Expected results: There's no line
Actual results: There's a line in the middle of the preview
Reproducible with: 7.6.0 (2019.4.24f1), 10.4.0 (2020.3.5f1), 11.0.0 (2021.1.4f1), 12.0.0 (2021.2.0a14)
Could not test with: 2018.4 because HDRP was not yet introduced
Note:
- Could not reproduce using fog in the Built-in RP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Execution errors when using GPU occlusion culling with 'Opaque Objects' frame setting disabled on a Camera
- Animator window: “Delete” menu item not greyed out for Base Layer context menu
- Resetting “PC_RP Asset (Universal Render Pipeline Asset)” causes Game view to become black and throws Renderer and NullReference errors in the Console window
- [Mobile] Player Crash on scripting_invoke_profiler_begin when the built Player Scene has an empty UIDocument and is built on IL2CPP
- Unnecessary Warnings are logged when running Player with -batchmode -nographics
Resolution Note (fix version 12.x.x):
Fixed in Unity 2021.2.0b1