Search Issue Tracker
Fixed in 12.x.x
Votes
0
Found in [Package]
12.0.0
Issue ID
1329603
Regression
No
[HDRP] There's a line in the Camera Preview window when fog is enabled and the Camera is at or higher than Fog Base Height
How to reproduce:
1. Open the user's attached "Fog Test" project
2. Open the "Fog" Scene
3. In the Hierarchy select the "Main Camera" GameObejct
4. Observe the Camera Preview in the Scene view
Expected results: There's no line
Actual results: There's a line in the middle of the preview
Reproducible with: 7.6.0 (2019.4.24f1), 10.4.0 (2020.3.5f1), 11.0.0 (2021.1.4f1), 12.0.0 (2021.2.0a14)
Could not test with: 2018.4 because HDRP was not yet introduced
Note:
- Could not reproduce using fog in the Built-in RP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 12.x.x):
Fixed in Unity 2021.2.0b1