Search Issue Tracker

Fixed

Fixed in 6000.0.55f1, 6000.1.14f1, 6000.2.0b12, 6000.3.0a4

Votes

2

Found in

6000.0.38f1

6000.1.0b6

6000.2.0a3

6000.3.0a1

Issue ID

UUM-97474

Regression

No

Player settings icons are not retrieved when using "PlayerSettings.GetIcons" method

-

Reproduction steps:
1. Open the attached “IN-94979” project
2. Run the “PlayerSettings.GetIcons” function (Tools > Get Icons)
3. Observe the Console window

Expected result: Default icon or all Overrides are printed out
Actual result: No icons are found

Reproducible with: 2022.3.58f1, 6000.0.38f1, 6000.1.0b6, 6000.2.0a3

Reproducible on: Windows 10
Not reproducible on: No other environments tested

Notes:
- Changing “NamedBuildTarget” or “BuildTargetGroup” from “Standalone” to “Unknown”, retrieves the Default icon
- 2022.3: Icon sizes array is always 8. 6000.0: Icon sizes array is always 0

  1. Resolution Note (fix version 6000.0.55f1):

    Verified fixed

Comments (2)

  1. coastalbytes

    Jul 02, 2025 17:37

    Fix failed, still not working in 6000.0.51f1. PlayerSettings.GetIcons(NamedBuildTarget.Standalone, IconKind.Any); returns 0 icons.

  2. julienkay

    Feb 13, 2025 23:50

    "Changing “NamedBuildTarget” or “BuildTargetGroup” from “Standalone” to “Unknown”, retrieves the Default icon"

    That is really good info. If that is the intended way of getting the default icon and not in some weird way part of this bug, this definitely needs to be added to the docs: https://docs.unity3d.com/6000.0/Documentation/ScriptReference/PlayerSettings.GetIcons.html

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.