Search Issue Tracker
Fixed
Fixed in 6000.0.55f1, 6000.1.14f1, 6000.2.0b12, 6000.3.0a4
Votes
2
Found in
6000.0.38f1
6000.1.0b6
6000.2.0a3
6000.3.0a1
Issue ID
UUM-97474
Regression
No
Player settings icons are not retrieved when using "PlayerSettings.GetIcons" method
Reproduction steps:
1. Open the attached “IN-94979” project
2. Run the “PlayerSettings.GetIcons” function (Tools > Get Icons)
3. Observe the Console window
Expected result: Default icon or all Overrides are printed out
Actual result: No icons are found
Reproducible with: 2022.3.58f1, 6000.0.38f1, 6000.1.0b6, 6000.2.0a3
Reproducible on: Windows 10
Not reproducible on: No other environments tested
Notes:
- Changing “NamedBuildTarget” or “BuildTargetGroup” from “Standalone” to “Unknown”, retrieves the Default icon
- 2022.3: Icon sizes array is always 8. 6000.0: Icon sizes array is always 0
Comments (2)
-
coastalbytes
Jul 02, 2025 17:37
Fix failed, still not working in 6000.0.51f1. PlayerSettings.GetIcons(NamedBuildTarget.Standalone, IconKind.Any); returns 0 icons.
-
julienkay
Feb 13, 2025 23:50
"Changing “NamedBuildTarget” or “BuildTargetGroup” from “Standalone” to “Unknown”, retrieves the Default icon"
That is really good info. If that is the intended way of getting the default icon and not in some weird way part of this bug, this definitely needs to be added to the docs: https://docs.unity3d.com/6000.0/Documentation/ScriptReference/PlayerSettings.GetIcons.html
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note (fix version 6000.0.55f1):
Verified fixed