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Object reference is saved on an incorrect property when FormerlySerializ...
How to reproduce:1. Open the attached project “IN-135047”2. In the Project window, right click the “Assets/Cube” prefab and select “... Read more
[XRIT] XRIT Simulator is not initialized on second Play Mode initializat...
Steps to reproduce:1. Open the attached user's project "TestURPTemp.zip"2. Open "Assets/Samples/XR Hands/1.7.3/HandVisualizer/HandVi... Read more
UnityWebRequest returns "Curl error 5" instead of timing out when the Wi...
Reproduction steps:1. Open the attached “IN-113695_ProxyBug - Latest.zip“ project (link in the internal comments)2. Open the “Sample... Read more
Crash on TexturesD3D12::CreateTextureInternal() when opening a project f...
How to reproduce:1. Open the attached “IN-131773” project2. Observe the crash Reproducible with: 6000.2.0a10, 6000.3.10f1, 6000.4.0b... Read more
SessionException: Unexpected exception processing network metadata when ...
*Client scripts attached to ticketSteps to reproduce: Host creates a Session without {{WithRelayNetwork()}} (solo lobby, no networki... Read more
Non-multisampled texture binding errors are logged when running the Dept...
How to reproduce:1. Create and open a new Universal 3d project using Vulkan2. Navigate to Window → Package Manager3. Find the “Unive... Read more
"'UIE_NOINTERPOLATION': macro redefinition" warnings are thrown on VFX G...
How to reproduce:1. Open the attached project "WebVFXGraph"2. In the "Build Profiles", switch the Platform to "Web"3. Go to Edit -&g... Read more
"Shader error in 'Hidden/Shader Graphs/BuiltIn Lit Basic'" error is thro...
How to reproduce:1. Open the attached project "WebVFXGraph"2. Go to Edit -> Project Settings -> Player -> Other Settings -&... Read more
Shader compiler and Shader errors are thrown in the Console when buildin...
Steps to reproduce:1. Create a new Unity project2. Open Build Profiles window3. Switch to Web Platform4. Go to Edit -> Project Se... Read more
The Editor does not recognize code errors in generic classes when using ...
Reproduction steps:1. Open the attached “IN-129952“ project2. Open the Test Runner (Window > General > Test Runner)3. Try to r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings