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Under Consideration for 2021.3.X, 2022.3.X

Votes

0

Found in

2021.3.41f1

2022.3.40f1

Issue ID

UUM-77630

Regression

No

2D ShadowCaster lets through some light after some distance when a Freeform 2D Light is used

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How to reproduce:
1. Open the “ShadowCasterBug.zip“ project
2. Open the “SampleScene“
3. Observe the Scene view

Expected results: The shadow of the “Light 2D“ GameObject is calculated correctly, and no yellow light passes through after the 2D ShadowCaster
Actual result: The shadow of the “Light 2D“ is miscalculated, and the 2D ShadowCaster passes through some yellow light

Reproducible in: 2021.3.41f1, 2022.3.40f1, 2023.1.0a17
Not reproducible in: 6000.0.13f1
Fixed in: 2023.1.0a18

Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested

Notes:
- Editing the Freeform Light corner positions changes the shadowed area
- To better visualize the shadowed area, the strength of the shadow can be increased in the (Shadows > Strength) section of the Inspector of the “Light 2D“ GameObject

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