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Under Consideration for 2022.3.X, 6000.0.X

Votes

0

Found in

2022.3.41f1

6000.0.14f1

7000.0.0a1

Issue ID

UUM-77625

Regression

No

Transparent images on Canvas get rendered with different opacity when using split screen Cameras

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How to reproduce:
1. Open the attached “RenderIssue.zip” project
2. Open the “SampleScene”
3. Make sure the Window Layout is not set to “Default”
3. Select the “Main Camera” GameObject
4. Turn the “Camera” Component on and off
5. Observe the Game View Window

Expected result: Both Cameras have the same opacity view of the “Panel” GameObject
Actual result: One Camera has a darker opacity “Panel” GameObject than the other Camera and if turned off it switches to the other Camera

Reproducible in: 2022.3.41f1, 6000.0.14f1
Not reproducible in: 2021.3.42f1 (Couldn’t load project)

Reproducible on: Windows 11
Not reproducible on: No other environment tested

Note: If Window Layout is “Default” it doesn’t reproduce

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