Search Issue Tracker
In Progress
Fixed in 2022.3.48f1, 6000.0.20f1
Fix In Review for 7000.0.0a1
Votes
1
Found in
2022.3.38f1
6000.0.10f1
7000.0.0a1
Issue ID
UUM-77629
Regression
Yes
“LockBufferForWrite: Multiple uploads in flight for buffer” message is shown when using ComputeBuffer.BeginWrite() out of a loop
How to reproduce:
1. Open the attached “MillionCubes-main.zip” project
2. Open the “SampleScene”
3. Enter Play Mode
4. Observe the Console Window
Expected result: No messages are shown
Actual result: “LockBufferForWrite: Multiple uploads in flight for buffer” message is shown
Reproducible with: 2022.3.10f1, 2022.3.38f1, 6000.0.10f1
Not reproducible with: 2021.3.40f1, 2022.3.9f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
Resolution Note (fix version 7000.0.0a1):
Updated the message displayed when attempting to lock a buffer for writing that is currently in use, for accuracy.
Resolution Note (fix version 6000.0.20f1):
Updated the message displayed when attempting to lock a buffer for writing that is currently in use, for accuracy.
Resolution Note (fix version 2022.3.48f1):
Updated the message displayed when attempting to lock a buffer for writing that is currently in use, for accuracy.