Search Issue Tracker
Fixed
Fixed in 6000.0.16f1
Votes
0
Found in
6000.0.14f1
Issue ID
UUM-77623
Regression
Yes
Application icon fails to set when using "IPreprocessBuildWithReport.OnPreprocessBuild"
How to reproduce:
1. Open the attached “IN-81694“ project
2. Go to File → Build Profiles → Player Settings → Icon
3. Ensure that “Override for Windows, Mac, Linux” is not selected
4. Build the project
5. Observe the icon of the application
Expected result: Application has a custom icon
Actual result: Application has the default Unity icon
Reproducible with: 2023.3.0a10, 6000.0.14f1
Not reproducible with: 2021.3.42f1, 2022.3.41f1, 2023.3.0a9
Reproduced on: Windows 11 pro
Not reproduced on: No other environment tested
Workaround: Set the custom icon as the “Default Icon“ in Player Settings (File → Build Profiles → Player Settings)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Resolution Note (fix version 6000.0.16f1):
The issue has been fixed, SetIcons() should work correctly for all platforms now.