Search Issue Tracker
[RenderDoc] Compute Shader Dispatch Calls do not show in the Event Log
Repro steps:1) Open the project and main.scene in it2) Load RenderDoc on the Game View3) Press play and capture the frame with Rende... Read more
Standard (Transparent) Materials Get Shadowed Highlights
To reproduce:1. Open attached project2. Open UYSHine scene3. Notice that one of the spheres are reflecting blue light Reproducible: ... Read more
[Unity Remote] Unity Remote 4 only shows black screen when playtesting
Reproduction steps:1. Create an empty Unity project2. Try running it with Unity Remote 4--- On the device you will only see black sc... Read more
[Scene header] Scene header automatically expands if another scene is ad...
[Scene header] Scene header automatically expands if another scene is added additively Steps to repro:1. Open a project2. Create 2 s... Read more
[IL2CPP] Marshal.SizeOf() returns wrong values
1. Open attached project2. Build to iOS with IL2CPP3. XCode console will return wrong values of Marshal.SizeOf() Note: correct behav... Read more
[WebGL + OSX] copy & paste for input broken
-e: across browser copy & pasting via cmd-key shortcuts is not working in all cases -repro:--open and build attached project/sce... Read more
AssetDatabase.CopyAsset throws error when destination file already exists
To reproduce:1. Open attached project2. Open "Scene" scene3. Select "Error" game object in the Hierarchy4. In the Inspector click "T... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UI Builder] Visual Elements are not placed at the mouse cursor position when Absolute Position Placement is enabled
- "Width" and "Height" text is misaligned with slider ends in Screen Match Mode Parameters section of Panel Settings Asset
- Editor does not quit when Editor is not in focus and any floating window is opened
- Crash on DualThreadAllocator<DynamicHeapAllocator>::Contains when closing a Sub Scene with DynamicBuffer to MetaChunkEntity in Play mode
- Crash on UnityMain when switching from DX11 to DX12 with HDR enabled