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The scene view simply disappears after I set the Rendering Path to Verte...
Steps to reproduce : - open Angry Bots- open the scene 3-4Birth- go to Edit > Project Settings > Player- set the Rendering Pat... Read more
The tool tip for the landscape button in the scene tab should say that i...
Steps to reproduce : - open a new project- press the landscape button in the scene view and notice that it displays/hide the grid- m... Read more
Enable .meta files by default
.meta should always be enabled to retain importer settings Read more
AssetStore: Audio clip previews (from Project) are cut off / no sound af...
To reproduce:a) Click on Search by Type button in Project, select AudioClip.b) In Free Assets, select any clip that looks longer tha... Read more
Unable to open source code in VS 2008
To reproduce: 1. Set editor preferences to monodevelop.2. Open a source code file (generates a vs2010 project)3. Tab back to unity4.... Read more
Surface shaders: take multi_compile into account in surface analysis
#pragma multi_compile (GLOBAL_ADDITIVE_FOG_ON, GLOBAL_ADDITIVE_FOG_OFF) are lacking the relevant code Workaround: replace the multi_... Read more
Internal compiler error on empty try-catch blocks in coroutines
The following code compiles correctly in MD (produces a warning), but throws an internal compiler error instead in the editor: publi... Read more
Opening context menu causes focus to be stuck in a "True" state.
Opening context menu causes focus to be stuck in a "True" state. Launch a WebPlayer build, ensure you have a WebPlayer installer whi... Read more
Unity loses focus when Save All button in Verify Saving Assets window is...
- set "Preferences/General/Verify Saving Assets" to true- select an open instance of Visual Studio- go back to Unity and add a new o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS