Search Issue Tracker
Won't Fix
Votes
0
Found in
Issue ID
344178
Regression
No
FBX Conversion - C4D plugins collide when using two versions of Unity on the same machine
If someone uses two versions of Unity on the same computer - Unity-C4DToFbx can collide. Every time you will try to reexport after changing Unity - it will reinstall the plugin. Each version of plugin could use it's own folder to find commandPipePath file.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values
shubhamswaraj2021
Aug 22, 2020 11:51
good one <a href="https://www.lyricsauto.com">lyricsauto</a>