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Character Controller. stepOffset can be set to negative
CharacterController parameter stepOffset validation is missed in runtime, the value can be set as negative, which causes unexpected ... Read more
Model "Preview" shows missing faces
- Import the Armored Fighting Vehicle free package from the Asset Store- See attached screenshot for how the vehicle model looks dif... Read more
Rig Importer - Problems with creating humanoid avatars for multi-selecte...
Repro:1. Select two models that can correctly map to an avatar2. To to rig importer and select Humanoid animation type / create from... Read more
Preview window and project view thumbnail are displaying weird things w...
- Open the attached project- Set Color mode to Linear in the Player settings- Reimport the turret texture and model (the texture thu... Read more
RotateAroundPivot doesn't respect the GUI.matrix if it is set to anythin...
Steps to reproduce : - the user has attached a short video of the issue http://screencast.com/t/GMDj08y59 - open the project- hit pl... Read more
Setting EditorWindow.position from OnFocus() results null reference
also reproduced on Win 7 64 To reproduce:1. Open the attached project2. Choose Window>Test Window Read more
Cursor.SetCursor fails on Mac Standalone if the hotspot is outside the c...
Cursor.SetCursor fails on Mac Standalone if the hotspot is outside the cursor bounds. This works on windows fine (and can be useful ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS