Search Issue Tracker
Not Reproducible
Votes
1
Found in
Issue ID
421923
Regression
No
Shuriken: Procedural mode particle limit doesn't take lifetime into account
When limit is applied to number of particles, particles that died haven't decreased count, and hence the limit doesn't apply to the same particles as in simulation mode.
The way to solve this is to before each emit (in GenerateProcedural) kill off particles that have died, and apply the limit here (instead of at emit replay time)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Exceedingly long wait when importing large audio file
- TextMeshPro text input's caret is flickering when Line Mode is set to Multi Line and text is selected
- Can’t delete gradient keys with Mac keyboard or context menu options
- UI Overlaps when switching Render Pipeline Asset for different Quality Levels in Quality Project Settings
- Ray Tracing Shader link to the documentation isn’t working
Add comment