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In Profiler, most of the "CPU Usage" details are missing when the saved ...
How to reproduce:1. Open attached project "NavMeshTest.zip" and scene "NavMeshTest"2. Open Profiler window and enable "Record"3. Ent... Read more
Lit Shader and derived ShaderGraphs do not receive lighting when using H...
How to reproduce:1. Open attached "Animation-Texture-Baker-master.zip" project and MainScene scene2. Enter the Play mode3. Observe t... Read more
Pixar's HumanFemale.keepAlive mesh breaks when materials have been impor...
Pixar's HumanFemale.keepAlive mesh breaks on animation play when imported using "Import Display Color" setting Repro steps from Nico... Read more
[API] Crash in Material.SetTexture with a null argument
Add the following code to the Start method of any script attached to a gameobject in your current active scene and press Play. Unity... Read more
Editor crashes on mono_add_process_object or closes on CheckDisalowAlloc...
How to reproduce:1. Open attached "Hostage Situation" project2. Enter Play Mode3. Click left mouse button in Game View Expected resu... Read more
Audio/TextureImporter mixed platform strings
Reproducible on 5.0 and 5.1 versions; Issues:Methods in AudioImporter and TextureImporter that require a platform string argument, r... Read more
Mouse scrolling and slider arrows do not work when calling ScrollToItem ...
Reproduction steps:1. Open the attached "Repro" project2. Open the "Assets/Scenes/SampleScene" scene3. Enter the Play Mode4. Try to ... Read more
[Mobile Notifications][Android] "Too many alarms (500) registered from u...
Repro steps:1. Open user attached project2. Build and Run on Android3. Press the button on the screen which schedules and sends a 10... Read more
[Android]Very long build times in Android due to assets in 'Resources' f...
To reproduce:1) Create new project2) In Resources folder, fill it with a lot of Assets2) Build it for Android on 5.2 and 5.3 - notic... Read more
[Particles] Unity crashes in a build when uploading non readable mesh da...
Repro steps:1. Open attached project2. File -> Build and Run3. Play the build Expected: Build runs and particles get emittedActua... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved