Search Issue Tracker
Fixed in 0.11.0-preview.42
Votes
1
Found in [Package]
0.10.0-preview.21
Issue ID
1291884
Regression
No
Lit Shader and derived ShaderGraphs do not receive lighting when using HybridRenderer and SRP Batcher is enabled
How to reproduce:
1. Open attached "Animation-Texture-Baker-master.zip" project and MainScene scene
2. Enter the Play mode
3. Observe the horses in the Game view
Expected result: All Horses receive the lighting
Actual result: Two rows of horses do not receive the lighting
Reproducible with: 0.8.0-preview.19 - 0.10.0-preview.21(2020.2.0b14, 2021.1.0a7)
Could not test with: 2018.4.29f1, 2019.4.15f1, 2020.1.15f1(errors when downgrading)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 0.11.0-preview.42):
Fixed in: Hybrid Renderer 0.11.0-preview.42
Added new API for adding all needed renderer components: RenderMeshUtility.AddComponents() (https://docs.unity3d.com/Packages/com.unity.rendering.hybrid@0.11/manual/runtime-entity-creation.html)