Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3.0b1
Issue ID
1083056
Regression
No
Editor crashes on mono_add_process_object or closes on CheckDisalowAllocation when prefab instances collide in Game View
How to reproduce:
1. Open attached "Hostage Situation" project
2. Enter Play Mode
3. Click left mouse button in Game View
Expected result: Editor does not crash
Actual result: Editor crashes
Reproduced with: 2018.3.0b3, 2019.1.0a2
Could not reproduce with earlier versions due to missing Improved Prefabs
Notes: the issue has two possible outcomes - crash on mono_add_process_object OR throw out pop-up Fatal Error window with message "CheckDisalowAllocation. Allocating memory when it is not allowed to allocate memory"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #1078869