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Won't Fix

Votes

0

Found in [Package]

3.0.0-exp.4

Issue ID

USDU-450

Regression

No

Pixar's HumanFemale.keepAlive mesh breaks when materials have been imported as "Import Display Color"

Package: USD

-

Pixar's HumanFemale.keepAlive mesh breaks on animation play when imported using "Import Display Color" setting

 

Repro steps from NicolasPavrovka
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So, here are my steps to reproduce this issue:
# Click USD->Import as GameObjects and open a copy of {{{}HumanFemale.keepAlive.usd{}}}.
# Select {{HumanFemale_Group}} in the Hierarchy, select Load All for the Payload Policy in the Inspector, and {*}with Import Display Color still set for the Materials{*}, click the USD Asset Refresh icon. The asset is now loaded and rendered in the Scene view.
# With {{HumanFemale_Group}} still selected in the Hierarchy, click Create in the Timeline, then Save.
# Drag-and-drop {{HumanFemale_Group}} from the Hierarchy into the left section of the Timeline, then select Add Usd Playable Track.
# Drag-and-drop {{HumanFemale_Group}} again from the Hierarchy into the right section of the Timeline onto the new track.
# Scrub the timeline. As soon as it hits the animation clip then the problem shown in the attached screenshot appears in the Scene view.

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The problem does not happen when the asset has been imported with "Import Preview Surface" for materials

 

This issue seems similar to https://jira.unity3d.com/browse/USDU-299

Before applying Julien's fix (see comment section of https://jira.unity3d.com/browse/USDU-269 )

  1. Resolution Note:

    Closing as won't fix after review by Michael B.
    The USD Importer also breaks on this but a fix is underway. We'll be able to close the public Github issue once the USD Importer fix and release are in place.

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