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Won't Fix
Votes
0
Found in [Package]
3.0.0-exp.4
Issue ID
USDU-450
Regression
No
Pixar's HumanFemale.keepAlive mesh breaks when materials have been imported as "Import Display Color"
Pixar's HumanFemale.keepAlive mesh breaks on animation play when imported using "Import Display Color" setting
Repro steps from NicolasPavrovka
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So, here are my steps to reproduce this issue:
# Click USD->Import as GameObjects and open a copy of {{{}HumanFemale.keepAlive.usd{}}}.
# Select {{HumanFemale_Group}} in the Hierarchy, select Load All for the Payload Policy in the Inspector, and {*}with Import Display Color still set for the Materials{*}, click the USD Asset Refresh icon. The asset is now loaded and rendered in the Scene view.
# With {{HumanFemale_Group}} still selected in the Hierarchy, click Create in the Timeline, then Save.
# Drag-and-drop {{HumanFemale_Group}} from the Hierarchy into the left section of the Timeline, then select Add Usd Playable Track.
# Drag-and-drop {{HumanFemale_Group}} again from the Hierarchy into the right section of the Timeline onto the new track.
# Scrub the timeline. As soon as it hits the animation clip then the problem shown in the attached screenshot appears in the Scene view.
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The problem does not happen when the asset has been imported with "Import Preview Surface" for materials
This issue seems similar to https://jira.unity3d.com/browse/USDU-299
Before applying Julien's fix (see comment section of https://jira.unity3d.com/browse/USDU-269 )
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Resolution Note:
Closing as won't fix after review by Michael B.
The USD Importer also breaks on this but a fix is underway. We'll be able to close the public Github issue once the USD Importer fix and release are in place.