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Changing screen orientation after using SetResolution doesn't swap resol...
SetResoultion to half of the default resolution (from 1536x2048 to 768x1024). Then turn the device from portrait mode to landscape -... Read more
Cannot add assets to a ScriptableObject asset with AssetDatabase.AddObje...
In case the main Asset is a ScriptableObject, AssetDatabase.AddObjectToAsset (subObj, mainAsset) "mixes up" incoming parameters and ... Read more
using async tcp sockets in the unity web not working
Webplayer support is being discontinued in Unity 5.4: http://blogs.unity3d.com/2015/10/08/unity-web-player-roadmap/ Read more
Shader compiler fails with too many interpolators for SM4.0
Some surface shaders fail with "too many interpolators used" message, even if they are compiling for DX11 (e.g. shader model 4.0) wh... Read more
Incorrect texture setting when importing Angry Bots
Steps to reproduce : - create a new project- import Angry Bots from the Asset Store- notice the NormalMap Settings window *Note:Scre... Read more
After maximizing, editor window got frozen
Repro steps described in user's description. Read more
Changing a texture from the Inspector should not change the texture on a...
Steps to reproduce : - import the project attached- open the scene GameScene- go to Resources and pick one texture- drag that textur... Read more
Some Camera.clearFlags values cause visual artifacts on Windows Phone 8 ...
Different Camera.clearFlags settings cause different results to be observed between apps ran on Windows Phone 8 devices and other pl... Read more
Unity creates meta-files for empty directories then deletes them on anot...
Steps to reproduce : - have the Angry Bots Perforce project imported on 2 computers- create a new folder on the first machine and no... Read more
The networkView.RPC call in PlayerObject.setPlyToCurrentPly crashes when...
Steps to reproduce : - import the project attached- open the scene test- press play- press Go an Unity will crash Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS