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Highlight is not blue when selecting all animation clips
Highlight is not blue when selecting all animation clips.To reproduce:- Select a game object that has an animation- Make sure that A... Read more
ContactPoint Normal is different on OSX and Windows
Steps to reproduce : - import the project attached on both OSX and Windows- play the "main" scene- play the game and land the ship a... Read more
Audio sample rate on the Android doesn't get set correctly
Android defaults to 24000 audio frequency. Sending application to the background and resuming it again sets a normal (48000) rate. R... Read more
Calling EditorWindow.Repaint in Update() or OnInspectorUpdate() causes t...
To reproduce:1. Open project "zzzzzzzzz"2. Open Window > ToolTip Test3. Observe as tooltips appear inconsistently4. Open "ToolTip... Read more
[PrePassDeferred|Clear] Two cameras with deferred lighting cause fps cam...
To reproduce:1. Open project flashover2. Open scene Grease13. Enter play mode4. At first everything works fine, but after 20-30 seco... Read more
OnRenderImage breaks batching for shadow caster/collector
I found that using OnRenderImage with shadow will breaks shadow batching in Unity 4.2. I attach a post-processing script to camera. ... Read more
Custom cursor flickering in Firefox when interacting with other custom c...
-e: when you have custom cursors in Unity and someone else uses custom cursors too the unity cursors start flickering reproduces on ... Read more
[Forward] Custom vertex function is not used when rendering things into ...
Steps to reproduce:1. Download attached project "ssao.vertex.shader.forward.rendering.bug"2. Run the "test" scene.3. When rendering ... Read more
Crashed after switching to DX11 mode in Bootcamp demo project
Download and import the Bootcamp demo project from the Asset Store.Go to Player Settings and check the DirectX 11 mode.You will be n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS