Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
4.2.0f4
Issue ID
559108
Regression
No
[Forward] Custom vertex function is not used when rendering things into the Depth Texture in forward
Steps to reproduce:
1. Download attached project "ssao.vertex.shader.forward.rendering.bug"
2. Run the "test" scene.
3. When rendering path set to Deferred Lighting, glitch is not visible
When rendering path set to Forward, glitch is visible
See images attached in other edit.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Screen.SetResolution immediately applies windowed resolution when switching from Fullscreen to Windowed mode
- Lighting window allows non-cube map texture for Environment Reflections, throwing invalid texture type (2D) error
- Console warning “MismatchingRepositoryProjectMessage” when creating a new Unity Version Control workspace
- [Ubuntu] VFX Graph Enum Value menu stretches across screen when entered long Enum Value
- Unclear warning message in Rendering Debugger about the Play mode Debugger Overlay
Add comment