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Bundles have non-deterministic binary differences when building with Add...
How to reproduce:1. Open the user's attached project2. Open Scenes/SampleScene3. Go to Window -> Asset Management -> Addressab... Read more
Windows fails to identify as Windows when building the project using IL2...
Reproduction steps:1. Open the attached project "1399596.zip"2. Press File > Build and run3. Observe the Text on the screen Expec... Read more
Shaders are rendered pink in the 'Battle Wizard Poly Art' package when a...
Reproduction steps:1. Add 'Battle Wizard Poly Art' package to 'My Assets'2. Create a new project from the '3D Sample Scene' template... Read more
MenuItem is not shown in the item list if the string contains symbols
How to reproduce:1. Open project "MenuItemBug.zip"2. Go to Menu > Foo3. Observe the results Expected result: There are two MenuIt... Read more
[HD RP] Motion Blur isn't applied to Alembic models when Camera doesn't ...
How to reproduce:1. Open the user's attached "MotionBlur_HDRP" project2. Enter the Play Mode in the "ExampleShot" Scene3. Observe th... Read more
UI Images with UI/Unlit/Transparent and URP/2D/Sprite-Lit-Default materi...
How to reproduce:1. Open the user's attached “Bug Project.zip” project2. Open the “SampleScene” Scene3. Build and Run Expected resul... Read more
SystemInfo.operatingSystem shows different Windows build version than Ed...
How to reproduce:1. Open the attached project "OperatingSystemCase.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode4. O... Read more
Sequential shader compilation significantly slows down AOV capture when ...
How to reproduce:1. Open users attached project2. Open Assets > Scenes > SampleScene.unity3. Open Window > General > Rec... Read more
[HDRP APV] Reflections look over exposed while normalization is enabled ...
Repro:1) Open the project APV branch. https://github.com/iM0ve/Spotlight-HDRP/tree/APV2) Open main scene and load Day scene3) Bake l... Read more
Object Picker field get repainted but doesn't change place when called f...
Steps to reproduce:1. Open a new or existing project2. Create a Cube GO in the scene and select it so the components are visible in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
- LogWarning is not executed in the HDRP package script when running the project in -batchmode
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene