Search Issue Tracker
C# lambdas which return Void fail il2cpp compilation
-e: Using a c# lambda that returns void will cause a project to be unable to be compiled for webGL -repro:--make new proj--create c#... Read more
[UNET] Memory continuously builds up with uNet server simply activated
Repro steps: 1) Open the project and scene Main2) Open script Main.cs and change the IP in server.uStart() function to 127.0.0.13) B... Read more
[IL2CPP]A generic-method in generic-class (with multiple type parameters...
Build attached project.Target: iOSScripting backend: IL2CPP. Read more
[IL2CPP] A generic-method in generic-class throws ExecutionEngineException
Build attached project.Target: iOSScripting backend: IL2CPP Read more
[Metal] Shadows disappear after creating a certain number of Render Text...
When using the Metal API, realtime shadows disappear after creating sixteen Render Textures with 1024x1024x32-bit color and 24-bit d... Read more
[WheelCollider] Rigidbody with wheels becomes unstable if another rigidb...
Steps to reproduce: 1. Open attached project2. Open scene "wheelColliderProblem"3. Notice that game object "vehicle" has "Rigidbody"... Read more
Refreshing WebGL build page throws an error when using Chrome
Steps to reproduce: 1. Open the attached project2. Build and run the scene (in Chrome)3. Once the project is loaded, press F5 to ref... Read more
[Mono] Linq.Expressions.Expression.Call (Expression, MethodInfo, Express...
To Reproduce:1. Run the attached project.2. Observe that, 'ArgumentException: instance' (System.ArgumentException when building in m... Read more
Image isn't displayed correctly when using new WWW(url) to load a single...
To reproduce:1. Open attached project2. Open loadImag script3. Change path to project folder in line 204. Open scene5. Press play6. ... Read more
2D sprites are sorted differently in Scene view and game view
To reproduce:1. Open attached project2. Open dirtyDirtyBugScene3. Observe Scene mode4. Switch to game viewExpected result: the views... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
- "Add Component" button overlaps the Volume component UI when creating a new Volume Profile in a wide Inspector on high-DPI scaling
- Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing
- UI counter displays incorrect collectible count when using "Remaining_Collectibles_UI" Prefab in "Get Started With Unity" template
- Camera Output Texture does not revert back to previously set Render Texture when camera selection in UI Builder canvas background is changed