Search Issue Tracker
Won't Fix
Votes
0
Found in
5.0.2f1
Issue ID
699369
Regression
No
[WheelCollider] Rigidbody with wheels becomes unstable if another rigidbody is connected through ConfigurableJoint
Steps to reproduce:
1. Open attached project
2. Open scene "wheelColliderProblem"
3. Notice that game object "vehicle" has "Rigidbody" with "Mass" set to "0.04"
4. Notice that game object "payload" has "Rigidbody" with "Mass" set to "1" and has "Configurable Joint" connected to "vehicle"
5. Run scene
6. Notice that "vehicle" keeps bouncing. After waiting some more time "vehicle" flips over.
Note: If we set "Mass" of "payload" to "0.02" then this problem doesn't occur. If we remove "Configurable Joint" from "payload" and add it to "vehicle" this problem will still occur.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Add comment