Search Issue Tracker
Won't Fix
Votes
0
Found in
5.0.2f1
Issue ID
699369
Regression
No
[WheelCollider] Rigidbody with wheels becomes unstable if another rigidbody is connected through ConfigurableJoint
Steps to reproduce:
1. Open attached project
2. Open scene "wheelColliderProblem"
3. Notice that game object "vehicle" has "Rigidbody" with "Mass" set to "0.04"
4. Notice that game object "payload" has "Rigidbody" with "Mass" set to "1" and has "Configurable Joint" connected to "vehicle"
5. Run scene
6. Notice that "vehicle" keeps bouncing. After waiting some more time "vehicle" flips over.
Note: If we set "Mass" of "payload" to "0.02" then this problem doesn't occur. If we remove "Configurable Joint" from "payload" and add it to "vehicle" this problem will still occur.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Add comment