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Fixed
Votes
0
Found in
5.1.0f2
Issue ID
700467
Regression
No
[Metal] Shadows disappear after creating a certain number of Render Textures
When using the Metal API, realtime shadows disappear after creating sixteen Render Textures with 1024x1024x32-bit color and 24-bit depth. Shadows reappear by destroying the Render Textures.
This issue doesn’t reproduce on OpenGL ES.
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