Search Issue Tracker
Won't Fix
Votes
3
Found in
5.1.0f3
Issue ID
700543
Regression
No
2D sprites are sorted differently in Scene view and game view
To reproduce:
1. Open attached project
2. Open dirtyDirtyBugScene
3. Observe Scene mode
4. Switch to game view
Expected result: the views correspond to each other
Actual result: sorting layers are messed up
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- There is no way to adjust the HDR Paper White value of the Unity Editor's interface, making it difficult/uncomfortable for some developers to work on very dark/bright scenes in HDR
- Animator window has a dropdown button that throws “MissingReferenceException” error on a new project when the previous project had a GameObject with an animation
- Animator State name overflows outside the visual box when the State has a long name
- UI Document file remains marked as Dirty after Undoing made changes
- Switching between UI Documents with different Canvas sizes marks the UXML file as dirty
GingerLoaf
Jun 29, 2015 16:23
I have found that this happens in my project only when I dynamically switch out a sprite in code. If I don't do that, the sorting layers work just fine. This is causing me a lot of pain!