Search Issue Tracker
Rigid body with all translations freeze does not behave like kinematic
Objects "sink" into each other when one is a lot bigger than the other (35x). Collisions are not detected properly.To reproduce:1. C... Read more
HttpWebRequest.Headers property is referenced incorrectly
Building a project which accesses HttpWebRequest.Headers fails withError building Player: Exception: Error: type `System.Collections... Read more
GetAudioClip no longer gets streamed audio
To reproduce:1. Open the project I've attached2. Run the 'test' scene3. Wait for a couple of seconds (observe the console log)4. Not... Read more
Unity opens script with OS default editor not MonoDevelop
To reproduce:1. Install 4.3f4 Unity version on 4.2.2f4 (to the same folder)2. Set the default OS script editor to SublimeText3. Crea... Read more
GPU profiling disabled on nvidia GT 650M gpu
To reproduce:1. Open unity with a computer which has nvidia GT 650M GPU.2. Open any project3. Try profiling GPU Profiling won't work... Read more
Clicking sprite editor window hides the "Unapplied import settings" prom...
To reproduce:1. Create a new project2. Import a sprite and change the sprite mode to multiple3. Open sprite editor4. Make some slice... Read more
Platform Dependent Compilation does not have description for UNITY_WINRT...
Page http://docs.unity3d.com/Documentation/Manual/PlatformDependentCompilation.html is missing description for UNITY_WINRT platform ... Read more
Serializable value forced to be non-null
To reproduce:1. Open the attached project2. Click on _Prefab/PrefabCard in the Project pane3. Notice that a variable "Callback Playe... Read more
Serialisation errors after importing a project from an older Unity version
To reproduce:1. Download PC project folders: http://www.west-racing.com/mega1bugproj.rar2. Extract the folder3. Open it with Unity i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS