Search Issue Tracker

Won't Fix

Votes

2

Found in

4.3.0f4

Issue ID

574957

Regression

No

Rigid body with all translations freeze does not behave like kinematic

Physics

-

Objects "sink" into each other when one is a lot bigger than the other (35x). Collisions are not detected properly.
To reproduce:
1. Create a cube, add a rigidbody to it.
2. Duplicate it.
3. Enlarge one of the copies, and freeze it's position and location ("is kinematic" must be false)
4. Let the other cube fall on this cube in play mode

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.