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Editor stalls for a while before closing
Editor stalls for a while before closing To reproduce:- Make sure that internet is disconnected- Open a project like AngryBots or Bo... Read more
Animated script variables don't work properly when same script used mult...
Steps to reproduce:1. Create a project which uses Mecanim and Legacy animation system to animate public variables of scripts2. Build... Read more
Creating or deleting a script when Editor is in play mode animating publ...
Steps to reproduce:1. Create a project which has some script variable animated through Animation2. Enter play mode3. Create a new C#... Read more
User defined shortcuts can be called when renaming an asset
To reproduce:1. Open attached project2. Make sure that the "test" script is active in the editor3. Select the camera and try renamin... Read more
Using Sprite.Create does not seem to work
Steps to reproduce : - import the project attached- open the scene- press play and notice that the right image is all black *Note :R... Read more
Collider separates from child object after the parent object is resized ...
Reproducible with:Unity Version 4.3.3f1 (c8ca9b6b9936)Unity Version 4.3.4f1 (e444f76e01cd) Read more
[Lightmapping] Changing texture type of .exr file to sprite causes Unity...
To recreate:1) Create a new project and import .exr file that user attached2) Go to inspector and change texture type to 'Sprite' in... Read more
Nav Mesh Agent has corrupted scene display in Mecanim demo project
Steps to reproduce:1. Download Mecanim Example project from the Asset Store https://www.assetstore.unity3d.com/#/content/53282. Open... Read more
Sprites do not function correctly when game is built
To reproduce:1. Open attached project2. Build and runExpected result: Everything looks the same way as in play mode (in editor)Actua... Read more
world space images will paint over 3d objects
When using a world space canvas with an image it will move infront of the 3d object that is its parent. 1) open project2) open scene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch