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[GPU PLM] Convergence job failure and artefacts when baking with 6800XT
Steps to reproduce: 1. Open attached project (https://ono.unity3d.com/test-data/gi-tests/CornellBox).2. Open Cornellbox scene.3. Sce... Read more
Animation clip that is created using GameObjectRecorder is shorter than ...
How to reproduce:1. Open the user's attached project and Scenes/SampleScene scene2. In the Project browser, select FBX (see notes)3.... Read more
[Linux Editor] Can scroll entire editor interface after certain window d...
After placing window at very top or bottom of editor, you can scroll the entire editor. This causes visual issues and the editor is ... Read more
UIBuilder: Color variables set to color names are not recognized as colo...
Color enum values are not recognized as color by the Variable Completer popup 1 - Create new document in the builder2 - Add a styles... Read more
[iOS] MSAA setting of the Camera is ignored when MSAA is enabled in the ...
Reproduction steps:1. Open the attached project "MSAA.zip"2. Build and Deploy the Scene "SampleScene" to an iOS device3. Capture the... Read more
VRAM Leak when using RendererExtensions.updateGIMaterials()
How to reproduce:1. Open users’ attached “vramtest.zip” project2. Open Scene “SampleScene”3. Open the Profiler window (Window -> ... Read more
Import Progress Bar doesn't refresh when downloading Assets from Cache
How to reproduce:1. Open the user's attached "Accelerator_ProgressBar" project2. Connect the project to a Cache server (Edit->Pro... Read more
[HDRP] Emissive decal creates emissive outlines on objects in front of t...
Repro steps :- Open attached project- Open SampleScene- Look at the sphere and see no outline- Now enable the decal projector- Look ... Read more
Point light is culled when camera is pointing perpendicular to the light
Reproduction steps:1. Open the attached project ("1340248R.zip")2. Open the "SampleScene" scene3. Enter Play mode4. Move the "[Camer... Read more
Build process succeeds when building without Bluetooth Usage Description...
Behavior for Bluetooth Permissions should be the same as Camera Permissions - if you're using Camera methods and its Usage Descripti... Read more
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