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Embedded packages are not shown as installed in the Package Manager
How to reproduce:1. Open the attached "PackmanBug.zip" project2. Open the Package Manager (Window -> Package Manager)3. Select "I... Read more
GUILayout.Window does not display pop-up window when a Game Object is se...
How to reproduce:1. Open user attached project "GUILayoutWindowIssue 2021.2.zip"2. In the Hierarchy view select Game Object "GuiLayo... Read more
FilteringSettings.excludeMotionVectorObjects does not exclude moving obj...
Reproduction steps:1. Open the user's attached "SRP Bugs.zip" project2. Open the "SampleScene" Scene3. Enter the Play mode Expected ... Read more
Test Runner PlayMode tests do not run when EditorSceneManager.PlaymodeSt...
Reproduction steps:1. Open the attached project "PlayMode_Bug.zip"2. Open Unity Test Runner (Window -> General -> Test Runner)... Read more
Shader warning when 2D Animation package is installed
Reproduction steps:1. Create a new 3D Template project2. Open Package Manager: Window -> Package Manager3. Go to Unity Registry f... Read more
"Unknown managed type referenced" error when using SerializeReference
How to reproduce:1. Open the user's attached project "UAttribute.zip"2. Open Assets/Sample/TestScene/SerializeReferenceDropdownTest.... Read more
[Input System] IsPressed() keeps returning true when it was true before ...
How to reproduce:1. Open the user's attached project and Scenes/SampleScene2. Enter the Play mode3. Hold down the Alt button and pre... Read more
Crash/freeze when creating a scene from a custom scene template
Reproduction steps:1. Open the user's attached project2. File -> New Scene -> Select "L2Template"3. Create -> Save Expected... Read more
FPS increases after reselecting or changing Dynamic Resolution Type when...
How to reproduce:1. Create a new HDRP project2. In the Hierarchy window expand "PlayerControlerFPS" GameObject and select "MainCamer... Read more
[iOS] Screen.safeArea returns incorrect height value when constraining r...
How to reproduce:1. Open the attached Unity project ("SafeAreaTest.zip")2. Build And Run on an iOS device3. When the app finished lo... Read more
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