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0
votes
Fixed

The SpriteRenderer Material field component in the inspector can be deleted

2D

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Dec 11, 2013

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Version/s: 4.3.1f1

To reproduce:1. Create a project and import a sprite2. Add the sprite to the scene and select it3. In the inspector, right click the... Read more

3
votes
Postponed

Performance issue when using PolygonCollider2d.SetPath().

Physics2D

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Dec 11, 2013

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Version/s: 4.3.0f4

1) What happenedPerformance issue when using PolygonCollider2d.SetPath(). This example shows the timing difference when using MeshCo... Read more

0
votes
Won't Fix

[Crash] Out of memory crash entering Play mode. Potentially Scaleform re...

Graphics - General

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Dec 11, 2013

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Version/s: 4.3.1f1

To reproduce:1. Create a new project2. Import bug.unitypackage3. Open RenderingBug scene4. Enter play modeExpected result: You enter... Read more

6
votes
Fixed

No shadows on Samsung Galaxy Note3

Android

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Dec 11, 2013

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Version/s: 4.3.1f1

Galaxy Note 3 has the "GL_OES_depth_texture" extension, so it should support shadows, however they are not displayed on the device. ... Read more

0
votes
Fixed

DrawGizmo.DrawGizmo only contains a javascript example

Docs - Scripting Reference

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Dec 11, 2013

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Version/s: 4.3.1f1

DrawGizmo.DrawGizmo only contains a javascript exampleLink: http://docs.unity3d.com/Documentation/ScriptReference/DrawGizmo-ctor.html Read more

0
votes
Fixed

The Info.plist file cannot be parsed if a project name contains '&'

iOS

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Dec 11, 2013

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Version/s: 4.3.1f1

To reproduce:1. Build & Run the attached Unity project2. Wait for Xcode to open3. Notice Info.plist Utility error thrown Read more

5
votes
Fixed

Loading of serialized specific ScriptableObject fails with System.Argume...

WP8

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Dec 11, 2013

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Version/s: 4.3.1f1

The reproduction project has complex ScriptableObject hierarchy. Application fails with such error, which could vary with project/ve... Read more

0
votes
Fixed

Editor shows misleading information window while attaching script to gam...

Scripting

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Dec 11, 2013

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Version/s: 4.5.0a2

User has a script called differently from class name. Trying to attach this script, editor should pop the message window about misma... Read more

0
votes
By Design

"Export Package" on prefab suggests to export all scripts instead of att...

Assets Management

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Dec 11, 2013

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Version/s: 4.3.1f1

How to reproduce with new project:1) Create a new project2) There create new prefab, empty game object and 2 empty scripts (js or C#... Read more

2
votes
Won't Fix

Disabling then enabling game object while Animator is active causes join...

Animation

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Dec 11, 2013

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Version/s: 4.3.1f1

To reproduce:1) Open the attached project and open 'JointTest' scene2) Run the scene, you will see that script disables and then ena... Read more

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