Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.3.0b6
Issue ID
571742
Regression
No
EditorApplication.isPlayingOrWillChangePlaymode returns false
To reproduce:
1. Open the attached project
2. Open the scene
3. Press play
4. You will see "We're being disabled, and Playmode is NOT changing" despite the fact that we clearly ARE changing play mode
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Jokerminator
Apr 28, 2014 12:33
When I click the "Play" button in the Unity Editor isPlayingOrWillChangePlaymode is false but should be true for example in the method OnDestroy( ) in a script that is set [ExecuteInEditMode].