Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.3.0b6
Issue ID
571742
Regression
No
EditorApplication.isPlayingOrWillChangePlaymode returns false
To reproduce:
1. Open the attached project
2. Open the scene
3. Press play
4. You will see "We're being disabled, and Playmode is NOT changing" despite the fact that we clearly ARE changing play mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection
Jokerminator
Apr 28, 2014 12:33
When I click the "Play" button in the Unity Editor isPlayingOrWillChangePlaymode is false but should be true for example in the method OnDestroy( ) in a script that is set [ExecuteInEditMode].