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Fixed in 5.0.X

Votes

0

Found in

4.3.0b6

Issue ID

571742

Regression

No

EditorApplication.isPlayingOrWillChangePlaymode returns false

Scripting

-

To reproduce:
1. Open the attached project
2. Open the scene
3. Press play
4. You will see "We're being disabled, and Playmode is NOT changing" despite the fact that we clearly ARE changing play mode

Comments (1)

  1. Jokerminator

    Apr 28, 2014 12:33

    When I click the "Play" button in the Unity Editor isPlayingOrWillChangePlaymode is false but should be true for example in the method OnDestroy( ) in a script that is set [ExecuteInEditMode].

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