Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.3.0b6
Issue ID
571742
Regression
No
EditorApplication.isPlayingOrWillChangePlaymode returns false
To reproduce:
1. Open the attached project
2. Open the scene
3. Press play
4. You will see "We're being disabled, and Playmode is NOT changing" despite the fact that we clearly ARE changing play mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Jokerminator
Apr 28, 2014 12:33
When I click the "Play" button in the Unity Editor isPlayingOrWillChangePlaymode is false but should be true for example in the method OnDestroy( ) in a script that is set [ExecuteInEditMode].