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0
votes
By Design

Object references more than it should

Assets Management

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Jan 20, 2014

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Version/s: 4.3.3f1

To reproduce:1. Open attached project2. Open scene sample3. In the toolbar open "!!!@ Click Me @!!!! > Checker Dialog"4. Press Ch... Read more

0
votes
Fixed

After deleting an EditorWindow script that had an open window, the windo...

IMGUI

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Jan 20, 2014

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Version/s: 4.3.3f1

1. Open the attached project2. Choose any layout (the current layout needs to be changed)3. Open the window (Window->TestWindow).... Read more

0
votes
Fixed

RenderTexture get's skewed without camera.ResetAspect() call

Camera

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Jan 19, 2014

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Version/s: 4.5.0a5

To reproduce:1. Open attached project2. enter play mode3. Change game view sizeExpected result: RenderedTexture also changes it's si... Read more

0
votes
Won't Fix

InteractiveCloth can't be disabled on Start()

Physics

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Jan 19, 2014

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Version/s: 4.3.2f1

Steps to repro:1. Open the project I attached and open a scene "clothpausetest"2. Press play. If you press space cloth freezes and i... Read more

119
votes
Fixed

"Run in Background" does not work for fullscreen

Graphics - General

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Jan 19, 2014

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Version/s: 4.3.3f1

To reproduce:1. Open attached project2. Go to player settings. Make sure "Run In Background" is enabled3. Include the test scene and... Read more

0
votes
Fixed

Shaders should not be cached on Vivante GC1000

Android

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Jan 18, 2014

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Version/s: 4.3.3f1

Buggy device drivers with Vivante GC1000 GPU causes problems when shaders are cached. Shader caching should be automatically disable... Read more

0
votes
Fixed

Editing a Polygon Collider 2d in 3d view is broken when z position is not 0

2D

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Jan 17, 2014

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Version/s: 4.3.3f1

To reproduce:1. Open project repro2. Open scene "repro"3. Set the scene view to 3d4. Select "plr". It's a sprite with a polygon coll... Read more

0
votes
Fixed

Project and Hierarchy tab items are no longer "spring-loaded"

Project Browser/Hierarchy

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Jan 17, 2014

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Version/s: 4.5.0a5

To reproduce:1. Open the scene in the attached project2. Ensure that the parent object A has its contents hidden (disclosure triangl... Read more

0
votes
Fixed

A mistake in the NavMeshPath.corners example

Docs - Scripting Reference

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Jan 17, 2014

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Version/s: 4.3.1f1

http://docs.unity3d.com/Documentation/ScriptReference/NavMeshPath-corners.html This:lengthSoFar = Vector3.Distance(previousCorner, c... Read more

0
votes
Not Reproducible

Locking screen orientation makes application to show wrong screen resolu...

Windows Store Apps

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Jan 17, 2014

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Version/s: 4.3.3f1

Application is set to support only "landscape" and "landscape-flipped" screen orientations. Windows tablet orientation is locked to ... Read more

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