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Fixed in 4.5.X
Votes
0
Found in
4.3.1f1
Issue ID
586095
Regression
No
A mistake in the NavMeshPath.corners example
http://docs.unity3d.com/Documentation/ScriptReference/NavMeshPath-corners.html
This:
lengthSoFar = Vector3.Distance(previousCorner, currentCorner);
Should be changed to:
lengthSoFar += Vector3.Distance(previousCorner, currentCorner);
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