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Objects with rect transform cannot be dragged around
To reproduce:1. Open attached project2. Try to drag "drag able" and "not drag able" objectsExpected result: you can drag both of the... Read more
Asset Store package/asset page does not open
Asset Store package/asset page does not open. When user finds an asset under "Paid Assets" and then clicks on the "Buy for €14.25" b... Read more
Exceptions are thrown if Camera capability is disabled when running a pr...
Steps to reproduce:1. Create a project which uses Camera2. Build and run it to WP8 device without enabling camera capability3. Messa... Read more
Chinese language bar is printing Western letters
Chinese language bar is printing Western letters - please see attached screen shot for details. Regression from 4.3.3f1 (c8ca9b6b993... Read more
java installer fails silently
-e: see title, after clicking Run nothing happens-tested & repro: WinXP +FF26, Win7 +IE10+FF -repro:--uninstall webplayer--get l... Read more
Applying body mask in the Animation Import tab doesn't work
Applying avatar mask in the Animation Import tab has issues: 1) Applying an avatar mask to an animation doesn't work when done for t... Read more
transform.position assign attempt for 'X' is not valid. Even after leavi...
To reproduce:1. Open attached project. SliderHinge scene2. Enter play mode3. Observe the consoleExpected result: everything works so... Read more
OffMeshLink generation doesn't generate OffMeshLinks when HeightMesh is ...
- Set JumpDistance to appropriate value, greater than distance between platforms.- Try to bake NavMesh with enabled/disabled HeightM... Read more
"SpriteRenderer trying to 157x157 tile a sprite" thrown when adding rect...
To reproduce:1. Open attached project. It includes a 64x64 sprite2. Make sure that the sprite included has it's Mesh Type set to Ful... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject