Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
4.5.0b1
Issue ID
587995
Regression
Yes
2d collider is rendered differently than it appears when you try to edit it
To reproduce:
1. Open attached project
2. Open test scene
3. Observe ring2 sprite in edit mode (shift click)
Expected result: Editable collider matches the rendered collider
Actual result: They differ
For reproduction in action watch this video: http://screencast.com/t/F1h8fqGSg
Fixed in: 5.2.2p3, 5.3.0b5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Dragging and dropping a system that contains event context to create nested VFX crashes the editor
- TextMeshPro UV2 custom data not rendering for off-screen text with RectMask2D in Unity 6
- Text overlap and is unreadable in Inspector > Terrain Paint Texture after creating new Terrain Layer
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
Add comment