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iAd banner ad appears blank white or stuck when resuming an app
To reproduce: 1. Use the attached script 2. Build and run for iOS Read more
No build progress bar when selecting project folder.
"Save as" option when building WebPlayers on Windows. The save as feature on Mac when building a WebPlayer provides the user with a... Read more
Alt-Enter to add a new line in text fields doesn't work on Windows
The hints section in http://docs.unity3d.com/Documentation/Components/class-TextMesh.html suggest that we support this, but it doesn... Read more
Shape emitter gizmo location is hard to percieve (its not z-buffer tested)
To reproduce: - Create a particle system - Select the Shape module - Observe the particles that are emitted from the cone Actual re... Read more
[Editor, Graphics] Multiple particle parameters chose the same lerp weight
The bug: The randomness of the particle system is not completely random Repro steps: 1. Create a particle system 2. Set the start c... Read more
PlayerPrefs string data limited < 512kb
To reproduce: - Open attached project and launch the "Test_PlayerPrefDebug" scene - Hit Play in the editor - Observe the part of the... Read more
Parent scripts are losing references to fields in their children script ...
Parent scripts are losing references to fields in their children when copied. - "Parent0" gamobject has a parent script, and a game... Read more
8-bit audio files corrupted when "Force to mono" is enabled
This bug can only be reproduced on the Windows editor. Could reproduce with the latest version 4.0.0b9 (66cc79e61c19). To reproduce... Read more
OnTriggerExit is called upon colliding with kinematic rigidbody
See: http://answers.unity3d.com/questions/194441/Why-do-I-get-OnTriggerExit-upon-collision-when-a-rigidbody-is-kinematic-example.htm... Read more
CTRL/ALT+Click in Blend Tree view is not working first few times
To reproduce: X - CTRL/ALT, on my machine it's CTRL, on user's ALT 1.View an animation layer in Controller view (ex: Base Layer) and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- HDRP 6-way VFX Shader is lit incorrectly when World coordinates are used
- 2D Sprite Renderer in front is affected by Sprites in the background when using Sorting Layers and a Shadow Caster 2D with Self Shadow
- Modifying UI Prefab child's Height only confirms the first 1 or 2 digits when the Scene is newly opened or the Prefab is newly created
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned