Search Issue Tracker
Won't Fix
Votes
0
Found in
4.3.0b2
Issue ID
565404
Regression
No
After crashing the Unity editor retains broken prefabs
To Reproduce:
1. Open crashTest project
2. Save scene
3. Place a few cubes in the scene
4. Turn one of the cubes into a prefab
5. Attach the NewBehaviourScript to the cube
6. Enter play mode, unity crashes (due to infinite loop in the script)
7. Open Unity and the project again
8. Changes to the scene are not saved, but the prefab is in the project view. However, it is empty and causes errors when trying to move it into the scene.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
Add comment