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Standard Shader Fundamentals section misses explanation of Rendering mode
Standard Shader Fundamentals section misses explanation of Rendering Mode .../Manual/shader-UniversalShaderFundamentals.htmlSection ... Read more
[Standard] Standard Shader Procedures section duplicates data on shader'...
Standard Shader Procedures section duplicates data on shader's parameters .../Manu/shader-UniversalShaderProcedures.htmlSection list... Read more
[ImageEffects]Setting Edge Detection to Triangle Luminance mode causes N...
Steps to reproduce this issue: 1. Open 'EdgeDetectionBug' project2. Open 'scene'3. Select Main Camera4. It has Edge Detection script... Read more
[OpenGL] Non-uppercase SV_POSITION semantic silently fails on Mac and ma...
Steps to reproduce this issue: 1. Open the attached project2. Look at 'Uppercase' material in Inspector, see that the sphere is rend... Read more
[iOS] All iPhone builds show iPhone 6 plus launch image
To Reproduce: 1. Build the attached proiject (simulator or device).2. Notice that on all iPhones the iPhone 6+ landscape image is sh... Read more
[WSA] Build and run issue on editor
Reproducible on new empty project using 4.6.0f1 - 5.0.0f1 versions; Press "Build and run" button when building WSA project with "Uni... Read more
iOS ARMv7 IL2CPP Crashes on Start
To reproduce: 1) Download and open project2) Make sure scripting backend is set to il2cpp and architecture is armv73) Build and run ... Read more
Baking a scene with a single large plane causes excessive memory usage
How to reproduce: 1. Open package memoryusage.unitypackage in a new project2. Open scene memoryusage.unity- There is a single plane ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
- [Linux] “ReleaseButton expects buttonId >= 0” error is thrown when importing Assets via drag and drop
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
- Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing