Search Issue Tracker
Fixed in 5.0.1
Votes
1
Found in
5.0.0b21
Issue ID
667540
Regression
No
Baking a scene with a single large plane causes excessive memory usage
How to reproduce:
1. Open package memoryusage.unitypackage in a new project
2. Open scene memoryusage.unity
- There is a single plane with its scale set to 10000x10000x10000, and a material attached to it
3. Open the Lighting window
4. Open Task Manager/Activity Monitor
5. Enable continuous baking (or simply Build)
- Note how the memory usage goes through the roof, to the point that the machine may begin stalling.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
Add comment