Search Issue Tracker
Duplicate
Votes
0
Found in
4.6.1p5
Issue ID
670679
Regression
No
[WSA] Build and run issue on editor
Reproducible on new empty project using 4.6.0f1 - 5.0.0f1 versions;
Press "Build and run" button when building WSA project with "Unity C# projects" option marked. Error appears in the console.
Error message in the console:
Exception: Failed to build Visual Studio project. Output:
UnityInstallationDir 'C:\Program Files (x86)\Unity4.6.2p1\Editor'
UnityProjectDir 'E:\_Test projects\webcam picker'
Copying assemblies...
E:\BUILDER\webcam 462p1\webcam picker\Unprocessed\UnityEngine.dll
E:\BUILDER\webcam 462p1\webcam picker\Unprocessed\UnityEngine.pdb
E:\BUILDER\webcam 462p1\webcam picker\Unprocessed\UnityEngine.UI.dll
E:\BUILDER\webcam 462p1\webcam picker\Unprocessed\UnityEngine.UI.pdb
E:\BUILDER\webcam 462p1\webcam picker\Unprocessed\WinRTLegacy.dll
5 file(s) copied.
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.
Running AssemblyConverter...
AssemblyConverter done.
E:\_Test projects\webcam picker\Assembly-CSharp-metro-vs2013.csproj(3,3): error MSB4019: The imported project "E:\_Test projects\webcam picker\UnityCommon.props" was not found. Confirm that the path in the <Import> declaration is correct, and that the file exists on disk.
E:\_Test projects\webcam picker\Assembly-CSharp-firstpass-metro-vs2013.csproj(3,3): error MSB4019: The imported project "E:\_Test projects\webcam picker\UnityCommon.props" was not found. Confirm that the path in the <Import> declaration is correct, and that the file exists on disk.
Repro steps:
1. open new empty project in Unity;
2. in build settings switch to WSA platform and mark "Unity C# projects" option;
3. press "Build and run button";
----
Duplicate of:
http://issuetracker.unity3d.com/issues/wsa-build-and-run-error-in-the-editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
- LogWarning is not executed in the HDRP package script when running the project in -batchmode
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
This is a duplicate of issue #677960