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[Texture][Vulkan][XR] Loading texture at runtime needs 2x memory compare...
Reproduction steps: 1. Open the attached user's project "GLTFSizeRepo.zip" 2. Open "Assets/Scenes/MemoryComparison.unity" Scene 3. O... Read more
Asset Bundle Build fails when using "BuildPipeline.BuildAssetBundles" Bu...
How to reproduce: 1. Open project "ABTest.zip" 2. In the Project window select "download.png" 3. In the bottom of the Inspector wind... Read more
[Lumin] Importing assets dialog never closes after entering Play mode
Reproduction steps: 1. Open the attached project ("Test ARKit and Lumin.zip") 2. Switch to Lumin platform 3. Enter Play mode 4. Obse... Read more
2D Animator bone position IK handles behave incorrectly when previewing ...
How to reproduce: 1. Open user's attached project "Uphold.zip" 2. Open the Animation Window and enable "Preview" 3. Select the "Vine... Read more
Frame Debugger shows different number of Draw Calls when compared to one...
Reproduction steps: 1. Open the attached project "1127156.zip" and load Scene "SampleScene" 2. Open the Frame Debugger window (Windo... Read more
HDRP Skybox reflections are incorrect when Fog is used
How to reproduce: 1. Open the user's attached project 2. Open scene Assets/ReflectionFogBug/ReflectionFogBug 3. In the Game view, ob... Read more
Opening Light Explorer's Volume tab in HDRP project shows a "NullReferen...
How to reproduce: 1. Create a new project with an HDRP template 2. Open Light Explorer (Window > Rendering > Light Explorer) 3. Sele... Read more
Button is disabled after changing Display Style to None while using Slid...
Reproduction steps: 1. Open the user's project "TestProject.zip" 2. Press Play 3. Start dragging the right scroll bar with left mous... Read more
The performance of AddComponent degrades when Scripts are generated in p...
Reproduction steps: 1. Open the attached project "AddComponent_2020.zip" 2. Switch the platform target to Android, and enable Develo... Read more
"inconsistent result" warning when reimporting Sprite by calling Sprite....
Reproduction steps: 1. Open the attached project 2. Right-click the mesh_test Sprite in the Assets folder 3. Press Reimport Expecte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Intercepted Events text is hardly visible in Inspector window for UI elements when Editor theme is set to Light
- [Hierarchy V2] Add new Query Block window contains a typo in the Hierarchy Search Area block
- Scene is not rendered in Player when ran with -force-d3d12 argument and GPU Resident Drawer enabled
- “Failed to load” window appears when a package’s docked window is opened and the package is uninstalled
- Properties window is not closed when the GameObject is deleted and the Properties window is not focused