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Animator.Rebind() resets game object position to the original instantiat...
To reproduce:1. Open repro project2. Open and play scene3. Press 'space' Expected: after pressing 'space' key character will stay in... Read more
Sprite breaks when function 'EditorUtility.CopySerialized is used to mod...
To reproduce:1. Open attach project;2. Select "SelectMe" in project3. Click "1.Create the sprite of star image" Button in inspector4... Read more
Compositing never finishes when switching baking settings
Reproduction Steps:1. Import attached project.2. Open "test" scene.3. Select "Cube" in Hierarchy.4. In Inspector, make the object st... Read more
Scroll bar disappears in the editor but appears in playmode
Reproduction steps:1. Open the attached project2. Open the scene3. Enter playmode, notice how the scroll bar on the right disappears... Read more
[SinglePassStereo] Render viewport scale and single pass scaling incorre...
2. How we can reproduce it using the example you attached1) Open the ViewportScene2) Enable Single pass stereo3) enabled Oculus SDK4... Read more
Command line argument -buildTarget crashes Editor on etPrecompiledAssemb...
How to reproduce:1. Open the attached project in Unity ( without a Library/Temp folder to force a rebuild all)2. Switch platform to ... Read more
Left Shift Key is not working while Synergy program is running on Win 10
How to reproduce: 1. Open attached project "case_848987-LeftShift"2. Open "Tutorial" scene3. Press play4. Hold down W key to start m... Read more
[iOS] [Metal] UI flicker
Reproduction steps:1. Download the attached project.2. Open the EditorSettings.asset file in the ProjectSettings folder.3. Add "Hidd... Read more
Mass placing trees on terrain with a colliders enabled results in crash ...
How to reproduce:1. Open attached "TreeCollidersRepro" project and open "save 3" scene2. Play the game, crash doesn't occur, exit pl... Read more
SetBool function is not called when the object is set to inactive
When a SetBool function is called the ButterflyBoid(Clone) should be in idle state, however the function does not appear to be calle... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects