Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0f3
Issue ID
872785
Regression
No
Mass placing trees on terrain with a colliders enabled results in crash when entering playmode
How to reproduce:
1. Open attached "TreeCollidersRepro" project and open "save 3" scene
2. Play the game, crash doesn't occur, exit playmode
3. Inspect the "island" GameObject, go to it's "Trees" settings
4. Check "Enable Tree Colliders" setting and enter playmode
Expected result: Editor doesn't crash
Actual result: Editor crashes
Reproducible with - 5.6.0b5, 5.5.1p1
Notes:
Couldn't reproduce the issue with 5.4.4p2 version, since the project produces a lot of errors there
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment