Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0f3
Issue ID
872785
Regression
No
Mass placing trees on terrain with a colliders enabled results in crash when entering playmode
How to reproduce:
1. Open attached "TreeCollidersRepro" project and open "save 3" scene
2. Play the game, crash doesn't occur, exit playmode
3. Inspect the "island" GameObject, go to it's "Trees" settings
4. Check "Enable Tree Colliders" setting and enter playmode
Expected result: Editor doesn't crash
Actual result: Editor crashes
Reproducible with - 5.6.0b5, 5.5.1p1
Notes:
Couldn't reproduce the issue with 5.4.4p2 version, since the project produces a lot of errors there
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller throws MissingReferenceException after undoing Layer Creation
- Full stack trace is always printed when an exception occurs in an IL2CPP build
- Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
- Licensing Client fails to launch when opening Unity Hub
- Different custom Shader behavior when GPU Resident Drawer is enabled
Add comment