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0
votes
Active

[Android] The "Hold" action in the New Input System Package never ends a...

Package: Input System

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Jul 22, 2025

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Version/s: 1.14.1

Reproduction steps:1. Open the attached “IN-109208“ project2. Open the “SampleScene”3. If testing in the Editor, switch the Game vie... Read more

0
votes
Won't Fix

InputSystem.onEvent is called when changing Cursor.lockState to "CursorL...

Package: Input System

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Jun 03, 2024

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Version/s: 1.8.2

How to reproduce:1. Open the attached “IN-77283” project2. Connect a gamepad3. Open the “SampleScene” and enter Play mode4. Click an... Read more

0
votes
Duplicate

Listen Button and Search Field is obscured in Input Action's Binding Pat...

Package: Input System

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Jun 19, 2023

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Version/s: 1.6.1

Reproduction steps:1. Open the attached “Repro.zip” project2. Open the “Assets/Repro.inputactions” Input Actions Asset3. Expand the ... Read more

0
votes
Won't Fix

m_Action is cached and not cleared when InputActionReference.Set() is used

Package: Input System

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May 18, 2023

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Version/s: 1.3.0, 1.4.4, 1.5.1

Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode Ex... Read more

0
votes
Fixed

TrackedPoseDriver bindings disappear when modifying an XR Origin Prefab

Package: Input System

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May 23, 2023

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Version/s: 1.6.1

Reproduction steps: 1. Open user attached project "My project.zip"2. Add a new GameObject (XR > XR Origin (VR)) to the Hierarchy3... Read more

6
votes
Duplicate

The "Listen" button and input field for action Binding Path is mostly no...

Package: Input System

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May 26, 2023

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Version/s: 1.6.1

Reproduction steps:1. Open the user's attached project "My project (102)"2. Open the "New Controls" asset3. Add a new action map4. S... Read more

0
votes
By Design

InputSystem only performs one action when identical modifier sets are us...

Package: Input System

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May 30, 2023

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Version/s: 1.5.1

How to reproduce:1. Open the “repro.zip“ project2. Open the “Main“ scene3. Enter Play Mode4. Press the keys Ctrl + A Expected result... Read more

0
votes
Won't Fix

Duplicate invocations when Enabling InputActions during handling an inpu...

Package: Input System

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May 30, 2023

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Version/s: 1.6.1

How to reproduce:1. Download and open the attached "FairyTaleDefender" project2. Open the "Level_1" scene3. Enter Play mode4. In the... Read more

0
votes
Fixed

Impossibility to set InputSystemUIInputModule.localMultiPlayerRoot to null

Package: Input System

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Jul 14, 2025

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Version/s: 1.14.0

Steps to reproduce: assign a MultiplayerEventSystem.playerRoot to a value try assigning null observe the hierarchy restriction value... Read more

1
votes
Fixed

"Action Map Must Be Contained in State" and other errors are thrown when...

Package: Input System

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May 30, 2024

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Version/s: 1.8.2

Reproduction steps:1. Open the attached "Input System Issue.zip" project2. Open the "SampleScene"3. Enter and exit Play mode4. Enter... Read more

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