Search Issue Tracker
Fixed
Fixed in 1.7.0
Votes
0
Found in [Package]
1.6.1
Issue ID
ISXB-512
Regression
No
TrackedPoseDriver bindings disappear when modifying an XR Origin Prefab
Reproduction steps:
1. Open user attached project "My project.zip"
2. Add a new GameObject (XR > XR Origin (VR)) to the Hierarchy
3. Drag and drop XR Origin to the Assets folder to make it a Prefab
4. Open the XR Origin Prefab
5. Make any modifications to the Prefab
6. Select XR Origin > Camera Offset > Main Camera
7. In the Inspector observe Tracked Pose Driver the "Position Input" and "Rotation Input" values
8. Exit Prefab view
9. Observe Tracked Pose Driver the "Position Input" and "Rotation Input" values
Expected result: "Position Input" and "Rotation Input" values are shown
Actual result: "Position Input" and "Rotation Input" values have disappeared
Reproduced with: 2.3.1 (2020.3.48f1), 2.3.2 (2020.3.48f1, 2021.3.26f1, 2022.2.21f1, 2023.1.0b18, 2023.2.0a16)
Reproducible on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-521
Resolution Note (fix version 1.7.0):
Fixed serialization migration in the Tracked Pose Driver component causing bindings to clear when prefabs are used in some cases