Search Issue Tracker
By Design
By Design in 1.5.X
Votes
0
Found in [Package]
1.5.1
Issue ID
ISXB-493
Regression
No
InputSystem only performs one action when identical modifier sets are used for 2 actions (and consumption enabled)
How to reproduce:
1. Open the “repro.zip“ project
2. Open the “Main“ scene
3. Enter Play Mode
4. Press the keys Ctrl + A
Expected result: “ONE performed“ and “TWO performed“ can be seen in the Console
Actual result: Only “ONE performed“ can be seen in the Console
Reproducible with: 1.4.4 (2020.3.48f1), 1.5.1 (2021.3.26f1, 2022.3.0f1, 2023.1.0b18, 2023.2.0a16)
Reproducible on: Windows 10, Windows 11
Note: Reproducible in Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note:
The user project had the "Enable Input Consumption" option found in the Project Settings -> Input System window, which works as expected - the second key's input is consumed. Disabling this option fixes the issue.
Resolution Note (1.5.X):
The user project had the "Enable Input Consumption" option found in the Project Settings -> Input System window, which works as expected - the second key's input is consumed. Disabling this option fixes the issue.