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When zooming out from button the rectform handles doesn't disappear
1. create uGUI button in scene2. make sure rectform handles are visible3. zoom out and you'll see that ghost zoomout circle appears4... Read more
Opened 4.6b6 for the first time after installation and get pop error abo...
1. install 4.6b6 on windows from: http://teamcity.unity3d.com/viewLog.html?buildId=697722&tab=artifacts&buildTypeId=bt38862.... Read more
Pressing the sleep button repeatedly then resuming a running game will c...
Reproduced on:Amazon KindleFire HD 7" (KFTT, 2nd generation) with Android 4.0.3 Reproduced with:Unity Version 4.3.4f1 (e444f76e01cd) Read more
The copy-paste confuses the state machine
Repro steps: 1. Create a sub-state machine, add a couple of states(and motions) to it - press play, the animation play properly2. Co... Read more
The memory is not cleared on iOS when unloading asset
Not Reproducible: this bug was not reproduced on 4.5 To reproduce:1. Open the attached project2. Build and run for iOS3. Profile in ... Read more
UGUI - Layout of dynamically attached objects not updating until screen ...
Issue 1 - Incorrect layout until Game View is resized : - import the project attached in a comment further down called case_599998-U... Read more
Enviroment.SpecialFolder.ApplicationData does not have write permissions
To reproduce:1. Open the attached project2. Run in the Editor and verify that the file "test.txt" is created in: /Users/<USER>... Read more
[Crash] Unity and Windows hangs when changing size of any window inside ...
Unity and Windows hangs when changing size of any window inside Editor Seems connected to Case 582308 2) How can we reproduce it usi... Read more
Dynamically added uGUI elements are broken
To reproduce:1. Open attached project.2. Open scene "BasicScene"3. Enter play mode - 20 objects are created (they are rect transform... Read more
www.isDone never get's true on iOS
while (!web.isDone) {} is infinite on iOS By design reason: Code should yield inside that loop, because WWW download on iOS are runn... Read more
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